Most games here are their maker's first. One afternoon, one conversation and a few rounds of "change it a bit" get you something playable. Here's the shortest way.
1
Pick an AI tool
Web chat
The web versions of Claude, ChatGPT or Gemini. The simplest choice for a first game: ask it to write one HTML file.
Best for beginners
AI coding tools
Claude Code, Cursor, Codex. They create files on your computer, run them and keep revising. Good for bigger games.
For bigger games
Remix someone's game
Find a game whose maker allows remixes, say what you want changed, and build on it.
Press Remix on a game page
2
Say the first sentence
Make three things clear: what you play, how you control it, and whether it's for phones or computers. Pick one of these and adjust it:
Make me a portrait phone game: a cat fishing from a boat. Tap to cast; when an exclamation mark appears, hold to reel in. Put it all in one index.html file.
Make a browser game for computers: steer a small ship with the arrow keys to dodge meteors, getting faster over time, and keep a high score. Put all the code in one HTML file.
Make a small office-life game: each day a few random tasks arrive, you choose which to do first, and after 30 days you get a result. Pixel art, portrait on phones, playable with one hand.
Once it runs, keep saying "too hard", "add sound", "the buttons are too small on phones", and the AI will improve it bit by bit.
3
Publish it here for everyone
On the publishing page, choose “Let AI help me choose” and give the prompt to the AI working on your game. You can also choose one of the three methods below.
Let AI publish your local project
Tools with MCP support, such as Codex and Claude Code, can connect to 1GP to check, build and upload your game. Sign in and authorize access in your browser the first time. You do not need to put the game on GitHub first.
Build from GitHub
If your code is already in a repository, choose GitHub on the publishing page. The platform checks and builds supported projects. Keep updating the same game afterward.
Use an existing play link
Is your game already on GitHub Pages, itch.io, Vercel or another host? Paste a publicly accessible HTTPS play link. Your existing hosting address stays the same.
Does your game need a server? AI will check whether it can be deployed with the web game. For special needs such as always-running services or multiplayer rooms, the team can arrange Docker hosting as needed. Check the publishing page for what is supported.
Start with a game that is fun and works. You choose which extra features to add.
Prepare your game page
Ask AI to help with the name, description, category and tags, plus a cover, real gameplay screenshots and a short preview. It reuses existing material first and tells you which items lack tools or are being skipped. You can still edit them after publishing.
The platform interface supports Simplified Chinese, English, Japanese, Korean and Spanish. Translations can be added for game-page names and descriptions. Buttons, menus and dialogue inside a game need separate language integration; MCP can help prepare the text and check the results.
Leaderboards let players compare scores; cloud saves let signed-in players continue on another device. Both are optional. Tell MCP which you want, or copy a prompt from the developer center for your AI, then test inside the site.
Keep updating the same game. MCP prepares release notes, and version announcements or launch posts only go public after you review and approve their content. You can also ask MCP to find and delete a specific old announcement without deleting the live game or player data.
Yes. Many makers here made their first game. You only need to describe what you want and patiently let the AI revise a few times. If you hit an error, paste the error message straight to the AI.
What format should the game be?
Start with a game that runs in a browser. It can be a single HTML file, a typical web project or a Godot web export. Your AI will check whether the project fits your chosen publishing method.
Can it be played on phones?
Ask the AI for "portrait, touch controls". Pick the screen when you publish and the card will say Portrait or Landscape.
Does publishing cost money?
Publishing and playing on this site are currently free. Your AI tools and any external services you use may charge fees. Platform hosting has resource and compatibility limits; the team reviews special server requirements.
Who owns the game?
The maker. You choose whether others may remix it; remixes name the original maker and game.
How soon can people see it after publishing?
You can publish an existing playable link directly. Local uploads and GitHub projects must finish building and deploying first. Open the play link for a final check; you can edit the name, cover, description and tags later.
Does changing the site language also translate the game?
Changing the site language alone does not translate a game. The game needs language support and its original text or a phrase list, which AI can then translate and review. Text in images, audio and fonts need separate checks.
How do new game texts get translated after an update?
First add language support inside the game, register its public source-text files in the developer center and enable automatic checks. When the platform translation service is available, detected updates trigger translations of new or changed text while keeping manual edits. Text that cannot be identified confidently is held for review and translated after you approve it. You can also ask MCP to fill gaps when publishing. Uploading translations alone does not set this up.
No ideas yet? See what others made
Many makers explain how they made their game in its devlog.